![]() ![]() Messages are now more exaggerated in terms of text speed via having the player be able to read them on time, as well as having voiced-text by the various generals and characters.Enemy and allied officers always counter with their Musou if they get hit with a 6-hit combo while still grounded this allows players to be much more aggressive towards enemy generals without them instantaneously clutching a situation in their favor, but it forces them to also consider attacks that can exceed 5 grounded-hits. Enemy and allied officers now replenish their health, increase their attack/defense instead in a similar way as the player would charge their Musou, and will often do so when the player's character falls near them, regardless of somersault recovery.Pressing L1 when being launched into the air or knocked down during certain types of hit effects can now allow the victim to perform a somersault recovery where they are still considered airborne this usually occurs much more often during more continuous juggles.Even the most common soldier will actively run up to the player to attack. Enemy AI is much more aggressive and clearing crowds takes more effort.It now involves continuous button mashing of any of the buttons that don't involve pausing or toggling HP bars/the minimap in order to successfully win a deadlock higher attack power also plays a role as to who can win a deadlock. Weapon deadlocks no longer involve the prior continuous clashing from the two previous titles, and instead involve both attackers of a similar rank to be pressing their weapons against one another with the camera spinning around the player.Only one game can be counted at one time and choosing to not continue it makes it invalid. Saving during battle can be done by choosing to quit from the pause menu.Both the player's HP bar and Musou Gauge are no longer a single-shared unit when collecting the Dim-Sum item, and can now have their lengths completely separate of one another likewise, a new item (the Musou Wine) can now be used increase the player's Musou Gauge cap the same way as with a Dim-Sum for HP.Stat boosting remains similar to the previous title except Dynasty Warriors 3 offers different stat boosts when the game is on harder difficulties.Fourth weapons and rarer items must be unlocked through special conditions on Hard or the new Very Hard difficulty level on specific stages. Playable characters can equip four weapons characters can only have one copy of each weapon. For the first time in the series, characters can collect and equip various items and weapons before each battle.Power Guards (press while blocking) replace the original counterattack system, where they push back the attacker upon their attack connecting, but it does not interrupt their attack string.If they are close to one another and have their Musou gauges filled, they can press together to unleash a powerful assault, where they automatically perform their True Musou Attack with the lightning element. When two players work together on a stage, they can perform an attack called a Double Musou.To counter this setback, the player can level up their characters or equip saddles. For example, if the character is at a low level and tries to ride Red Hare, they'll likely be thrown off its back. ![]() Riding a specific steed, however, demands the player to be at certain level.
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